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Eric Wysocki
threeDsock


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Philadelphia, United States

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November 2006

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Rise II-Fraternal Twin
3ds max, mental ray, Photoshop
June 2008


   
This piece was derived from an earlier works of mine, "Rise". I wanted to experiment with this particular geometry and it's environment/lighting some more. I also tweaked the SSS shader. Original geometry was created in Xenodream. Additional mesh editing done in Max(edit-poly). Rendered using Mental Ray and post/color-correction in Photoshop. All CC and comments welcome. Thanks.
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