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Eric Wysocki
threeDsock


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Rise
3ds max, mental ray, Photoshop
May 2008


   
Another "exercise image" that I'm using to "polish" this technique that I've been experimenting with. Original geometry was created in Xenodream. Additional mesh editing done in Max(twisting,bending,edit poly). Rendered using Mental Ray and post/color-correction in Photoshop. All CC and comments welcome. Thanks.
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